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Huawei's first VR ready network technology solution and prototype

2016 global vr/ar Network World Forum recently kicked off in London. At this forum, Huawei released the industry's first new scheme and prototype of VR ready, which generates 1.7mg of mass loss per 1million cycles. At the request of the participants, a workshop was held on site to discuss the ideas and direction of joint innovation. At this time, it is only 14 months since the launch of oculus rift, the first consumer virtual reality product in the industry

vr brings more challenges to the carrier network than any previous visual media revolution from black-and-white to color, standard definition to HD, etc. VR brings immersive video experience to thousands of households, which has a far-reaching impact on people's life and communication. Due to the difference of viewing distance, the viewing angle covered by 50 inch LCD TV is only about 2% of that of VR glasses. Therefore, 8K resolution, which represents the current top image quality of TV, is only the most basic configuration in VR products. The resulting bandwidth demand is dozens of times or even higher than the existing network carrying capacity. At the same time, VR immersive experience puts forward strict requirements for network delay and burst tolerance. The above contradiction exposes two bottleneck problems in the polyurethane industry. It is necessary to carry out revolutionary innovation on network technology in order to effectively support the development of VR and open the era of VR interconnection

in response to a series of new challenges such as high bandwidth, low delay, high burst, etc., Huawei took the lead in the industry in proposing an innovative VR ready network solution, released a solution to overcome the difficulties of VR bearer network technology, and formed a VR oriented technical system, including non blocking network architecture, delay optimized overlay network (live MDN), deterministic IP low delay network (DIP), next-generation high-throughput transmission layer, and combined with different business scenarios, The solution idea is given

this forum is organized by Huawei network technology laboratory, and its functions such as touchscreen, USB and Bluetooth interfaces have also been described. It is also the first VR network forum in the application industry. It has attracted the joint participation of Vodafone, British Telecom, Deutsche Telekom, Huaibei, Ericsson, Nokia, HTC, BBC, CNN and other top enterprises in the world in the field of VR network

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